AI Insights · Timothy · March 2024
Top 5 Stickman Games on Android in Spain for Q1 2024
Analyzing the performance of the top 5 Stickman games on Android in Spain during Q1 2024, focusing on weekly downloads, revenue, and active users.
In Q1 2024, the top 5 Stickman games on the Android platform in Spain exhibited varied performance metrics, reflecting the dynamic nature of the mobile gaming market. Data from Sensor Tower provides insights into their weekly downloads, revenue, and active users.
Stick Hero: Tower Defense saw its weekly revenue fluctuate throughout the quarter, peaking at approximately $12 in the final week of March. Weekly downloads showed a declining trend, starting from around 5.8K in early January to about 3.4K by the end of March. Despite this, the game maintained a relatively stable user base, with weekly active users ranging from 57K at the start of the quarter to around 52K by the end.
Supreme Duelist experienced a modest revenue stream, with weekly earnings peaking at about $5 in the first week of January. Weekly downloads fluctuated, starting at 5.7K and ending at 5.2K. Active users saw a notable increase towards the end of the quarter, rising from 52K in early January to approximately 45K by late March.
Stickman Hook generated a peak weekly revenue of $17 in early February. Download numbers varied, starting at 6.2K in January and dipping to around 4K by the end of March. The active user base showed some fluctuations, with a peak of 31K in the first week of January and ending the quarter at around 22K.
Stickman Warriors displayed a steady increase in weekly revenue, reaching up to $46 by mid-March. Weekly downloads also showed growth, starting at 2.5K and increasing to 3.3K by the end of the quarter. Active users followed a similar upward trend, growing from 12K in early January to approximately 13K by the end of March.
Light-It Up had minimal revenue generation, with weekly downloads peaking at 4.7K in early January before dropping to around 580 by the end of March. Despite the decline in downloads, the game maintained a solid base of active users, starting at 45K and ending the quarter with around 32K.
For more detailed insights and data, visit Sensor Tower.